Save up to $70 off on Meta Quest 2 and get two games free

Save up to $70 off on Meta Quest 2 and get two games free

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Quest 2 is the all-in-one system that truly sets you free to roam in VR. Simply put on the headset and enter fully-immersive, imagination-defying worlds. A built-in battery, super fast processor and high-resolution display keep your experience smooth and seamless, while 3D positional audio, hand tracking and haptic feedback make virtual worlds feel real. Meet, play and build communities with people from all over the world. Join quests, revolutionize your fitness regime, or collaborate with colleagues in innovative workspaces. And if you want to let friends and family into your VR experience, you can cast it to a compatible TV or screen as it unfolds. For ages 13 and up only.

Features & Specifications

  • Meta Quest 2 Resident Evil 4 bundle with Beat Saber. Save $50 and get two iconic games included. Limited edition, while supplies last*
  • Keep your experience smooth and seamless, even as high speed action unfolds around you with a super-fast processor and high-resolution display
  • Experience total immersion with 3D positional audio, hand tracking and haptic feedback, working together to make virtual worlds feel real
  • Explore an expanding universe of over 350 titles across gaming, fitness, social/multiplayer and entertainment, including exclusive blockbuster releases and totally unique VR experiences
  • Travel universes in blockbuster fantasies, scare yourself witless in horror adventures or collaborate with colleagues in innovative workspaces
  • Come together in incredible social spaces and multiplayer arenas as you take in live events with friends and family, find your new workout crew or join quests with fellow adventurers
  • Be truly free to roam in VR With a wireless headset, intuitive controls, a built-in battery, easy setup and no PC or console needed*. *Requires mobile device, wifi and companion app for setup. Account registration required."
  • Play without worries as an easy-to-use Guardian boundary lets you set your designated play space and alerts you if you move outside it
  • Weight: 4.4 pounds

Pros & Cons

Pros

Quest 2 requires no graphics card in your PC or even a PC at all, unlike its predecessor the Rift! Was there a Quest or a Quest 1? I don't think so. Why did FB/Meta start at 2? I have no idea. Maybe there was a Quest 1 and it ended up on the scrapheap for some reason and we never saw it. Anyway, the BIG NEWS with the Quest 2 is that you no longer need to hook up to a laptop/PC and so no longer need an expensive graphics card. The Oculus Rift cost about the same if a bit more than the Quest 2, but to operate it, you needed a graphics card that would set you back at least several hundred dollars. Worse than that, though, that required you to have a higher end PC, so instead of, say, a $500 Dell Inspiron, you were looking at having to have, say, a $2,000 Dell XPS. That was a major roadblock to mass availability of VR that FB/Meta took away by introducing the Quest 2 and putting the Rift out to pasture. Now that all sounds very 5 stars, and maybe it should be, so why am I only giving 4 stars? 1. It's not as cool as I thought it'd be and I don't use it as much as I thought I would. The games/apps cost between $9.99 and $39.99, from what I've seen, but even the most popular game, Beat Saber for $29.99, which is kind of like Dance Dance Revolution (DDR) but with a light saber, isn't that cool, even if on paper it sounds cool. It's not bad, just kinda meh. 2. I don't know if it's my head or my eye placement or what, but I have a real issue with eyes strain using it and, most of all, with getting double vision I can't resolve no matter what I do, namely repositioning the headset and adjusting how far apart lenses inside are. Now, I do wear glasses and thought it might've been because of that and because of the spacer for glasses wearers provided with the Quest 2 to allow extra room inside the headset for glasses, so since I can see OK without glasses, no like I'm blind or anything, I tried taking that spacer out and going without glasses, same thing. For whatever reason, I can see just as well without my glasses in the headset, so that's good, but the issue of eye strain and occasional double vision that I can't resolve is exactly the same. 3. The spacer for eyeglasses leaves a small open space or gap between the spacer and the body of the Quest 2 along the nose such that if you glance down with your eyes, you can see outside, see light, and even when you don't, it lets outside light in, so that's poorly designed. 4. You need a fairly large open space of floor with absolutely nothing on it or anything next to it, like walls, stuff on counters, shelves, etc. You can play with a smaller space, but you're constantly getting alerted by a big wall of plus signs that you're reaching the edge of your safe space. Now, one thing that's cool is if you leave the space, cross that wall of plus signs, you no longer see the game but get a black and white video feed of what's in front of you, of your surroundings, kinda like looking at your home through a low-res black and white security camera. Now, I do have just barely enough space, but the problem I run into is that you actually need a somewhat larger space since gameplay will often result in your arms that space, so if you've outlined a safe space or play area that's big enough but there's a counter, table, shelf, whatever not in it but right next to it, you will can find your hand knocking into whatever's on that counter, table, shelf, whatever and maybe knocking it off or over or whatever, so it seems like the easy solution for people who don't have big open areas of flat floorspace with nothing surrounding it in their homes would be to play it outside, which brings me to my next point... 5. You can't play it outside. Nowhere in any of the instructions does it say you can't use it outside, like it literally won't work outside, so when I tried to use it outside, I thought it had broken. The headset has sensors all over it that must use the walls and ceiling to bounce off of, so when there are no walls or ceiling, it literally freaks out. The controllers work, sort of, but not really. Instead of seeing them in your hands, like you normally can with the headset on, you'll see the controllers 10 or 15 feet away all on top of each other, and you use the menu buttons and fire buttons, but you can't aim, or can only sort of aim because it thinks the hand controllers are 10 or 15 feet away and not positioned like you have them positioned. Now, it seems like with games like Pokemon Go and with so many people not having the rather large amount of space needed to use the Quest 2 that outside wood be a perfect solution, like in a park or in my backyard or in my driveway. When I googled it, I found out that my Quest 2 wasn't broken, but what I was reading was spinning it to be like it didn't work on purpose outside for my safety and not that it's a shortcoming of the Quest 2, which is what it totally is. One interesting thing that I did learn, though, is that the magnifying lenses in the Quest 2 should never be left in direct sunlight, not outside nor inside on a windowsill because if direct sunlight hits it, the sunlight hitting it will be like sunlight hitting a magnifying glass, only it'll focus it on the display screen inside and burn through it lickety-split. So that's A CRITICALLY IMPORTANT THING TO KNOW THAT'S NEVER MENTIONED IN THE MATERIAL YOU GET WITH THE QUEST 2 WHEN YOU BUY IT. Now that all may make it sound WORSE than it is. Those are my criticisms. Still, it's a pretty dang cool piece of tech, especially for the price. It's just not what I thought it'd be, so I'm going to be giving mine to my nephew. ANOTHER IMPORTANT PIECE OF INFORMATION: 64GB for $100 less vs. 128GB for $100 more I spent the extra $100 and bought the 128GB one because I didn't want it going obsolete or running short on memory or whatever. If I had it to do all over again, I'd have saved myself the hundred bucks and bought the 64GB one, not because I'm giving it away but because there's no way you'd ever use 64GB, much less 128GB. What the storage is for isn't RAM, so it has no effect on performance, but is strictly for storing games, file storage. Each game, though, is only about 1GB, so before you'd ever use up 64GB, you'd have to have more than 60 apps/games on there. Setting aside that's around $1,800 in apps/games and just a crazy amount in my mind, even if you are that heavy a user and do have that much stuff, it doesn't matter because you can use a USB cable and put games you're not using or don't plan to use on a library that can store them on an app or even through a cell phone app on a cloud, so you'd only ever actually need more than 64GB and so pay the extra $100 for the 128GB version is if you actually want to have access to 60 to 120 games and apps all at the same time without having to swap games/apps out with others in your library. Now, you may be thinking of future-proofing, that there will come a time when the games/apps are 2GB or 3GB or 5GB or whatever and so don't want to be caught short, but you won't be, or you will be, but it won't matter. The reason games/apps are only around 1GB each is going much bigger than that would push or exceed the limits of the Quest 2's processors and internal RAM. That means that when down the road games/apps grow much larger than what they are now, it'll be time to upgrade from the Quest 2 to whatever's next. There's no avoiding that by spending an extra $100 for 128GB of onboard storage instead of 64GB. Now, when the Quest 2 first came out last year, it came out with only 32GB at the same price it is now with 64GB. 32GB wasn't enough storage, so FB/Meta quickly remedied that by making a 64GB for $100 more, but then it obsoleted the 32GB version and dropped the price of the 64GB to the same as what the 32GB one had been. FB/Meta then added the 128GB option because of people demanding it after panicking from the 32GB one not being enough that they thought 64GB wouldn't be either or soon wouldn't be. But it's totally unnecessary and a waste of $100. If you don't believe me, just research it for yourself. EVERYONE says so, and having lived it myself now, I fully agree. SAVE YOURSELF $100 AND BUY THE 64GB QUEST 2... ...BECAUSE YOU WILL ALMOST CERTAINLY NEVER EVER USE UP EVEN THE 64GB, MUCH LESS EVER NEED 128GB, AND IF YOU SOMEHOW WOULD EVER HAVE MORE THAN 64GB IN APPS/GAMES, YOU CAN SIMPLY STORE EXCESS LESSER USED APPS ON ANOTHER DEVICE/CLOUD THAT YOU CAN REDOWNLOAD THEM FROM SHOULD YOU EVER WANT THEM ONBOARD YOUR QUEST 2 AGAIN LATER, BECAUSE THAT 64GB IS JUST ONBOARD STORAGE CAPACITY, NOT TOTAL STORAGE CAPACITY, WHICH WITH A PC/CLOUD, SKY'S THE LIMIT.

A startling, occasionally disquieting virtual reality experience for all. First, a little background. I'm 73 years old. Above average in the activity department, adept mentally, although I am literally the only person I know who can lose something when standing perfectly still. I have four grandchildren. I hold down a full-time job as a writer, and a once-a-year gig teaching Rio Grande Board Games at the annual World Boardgaming Championships (WBC). It was at the most recent WBC that I was introduced to MetaQuest 2 and in particular, its bundled game called Beat Saber. I'd tried much cheaper VR systems, the ones that hold your phone and you have to download apps to run on them. This was an entirely different ball game. This was, I should note, not a function of the WBC. It just so happened that one of the site administrators had brought the system along with him and one evening, invited me to give it a try. The first issue that one should note is that once you put the headset for this system on, you are pretty much detached from the reality around you. This is fine as long as it's just you and the machine, but you can forget about being outside the machine and trying to instruct someone inside the machine about what's going on. As it happened, the man who introduced me to the system basically set it up for me - put it on his own head, clicked the right buttons - and then transferred the headset to me. With a couple of hand prompts and a word or two, Beat Saber, the program that comes with the MetaQuest 2 when you buy it these days, came on line and there I stood, with two controllers, one in each hand, as my eyes beheld on the screen in front of me, a series of square blocks coming at me, each with an arrow, pointing either up, down, right or left. The controllers operate two light sabers, one in each hand, and the object of this game is to swat the approaching blocks in the direction indicated by the arrow on them. There are also occasional large obstacles coming at you, like skinny walls, which appear like three-dimensional line drawings as they approach. You can't swat these aside and the idea is to avoid them. In most cases, this entails just stepping out of their way, either to the right or the left, but dependent on some choices you make in Beat Saber, some of these objects can be wide and impossible to avoid unless you duck as they approach. No way to jump over them. And there's music. At first, you don't pick up on the idea that your swatting activity with the light sabers can occasionally be rhythmic, linked to the beat of the music. . .Beat Saber. Get it? But you'll pick up on that fairly quickly. If you don't dance and would like to, this is a good program that will force-feed you the concept of moving your body in beat with the rhythm of a song. You don't realize you're dancing because as far as you're concerned, you're swatting colored boxes with virtual reality light sabers. A note of caution. People familiar with the system and how it works will delight in recording video of your attempts to play the game; unbeknowst to you, 'cause you're wrapped up in the headset and can't see anything but what the machine is giving you to see. These people recording you will be LOL-ing themselves breathless, as you contort yourself in a relatively confined space, trying to dodge things and swat at the colored boxes. I made the mistake of failing to heed the warning that if I didn't buy one of these systems soon, its price was going to go up. A lot. And it did. But I bought it anyway and am just beginning to tap into the available free apps and exploring the possibility of buying other ones. There's a free Epic Roller Coaster app, which is fairly enjoyable, although oddly enough, both myself and my wife (now at home with our own MetaQuest 2) found ourselves getting a little queasy during the experience. Not sure what that's about. She NEVER goes on real roller coasters and I do it all the time. Also found a walking-on-a-building-skeleton app that had me God knows how many stories high and though not generally afraid of heights (acrophobia), I wasn't all that keen on walking on the available, skinny steel walkways to approach the edge. I'm in my living room, my mind knowing damn full well that I'm not only not as high as the program makes me think I am, but am, in fact, on solid ground. Yet, in an attempt to approach the edge and have a look OVER the edge, I am literally creeping forward, edging my foot out in front of me, making sure of my balance with each step. My mind absolutely refuses to grasp the concept that I am not in any danger. It should be noted that when you play in virtual reality, the mechanism has you define a space where you are going to be, literally drawing a perimeter line. It's not because the machine is worried you might step off the big building you only think you're on, but when you're playing a game like Beat Saber, you want to make sure that your arm movements don't knock over a lamp your Aunt Ethel gave you for Christmas last year, or in moving your legs around, you don't accidentally kick the screen out of your new Smart TV. I haven't been too excited by any of the first-person shooter kind of apps that are available. That kind of activity never lured me to the various systems that were already on the market. But I did notice and have been on the verge of pulling the trigger on some of the other activities, like table tennis, actual tennis and some other sports activities, like baseball. Am also interested in what is, at present, a small selection of board games, like Tsuro and chess (in a variety of different environments). They offer Catan (originally, Settlers of Catan) and though my interest in board games is strong, I never really liked Catan in real-time, so I'm not going to pick it up in VR. I recommend this system highly. The experience of good VR (and you can buy systems better than the basic one that I purchased) is mind-altering. It's something to which your mind has never been previously exposed; an alternate reality with its own set of rules that takes some getting used to. It's more expensive than pot, but unlike pot, it doesn't just let your head create new connections and free it from everyday anxieties, it creates a reality within your brain that is intriguing to watch, hear and interact with. And as my age indicates, fun for all ages. Oh, and one other cautionary note for those of a certain advanced age. The first time I tried the system, at the WBC, my score at Beat Saber was abysmally low. So I tried again. And again. It wasn't my hand movements with the controllers or the side-stepping away from approaching objects that got to me. It was the ducking at things that I had to let go over my head. I made the crouching moves necessary with reckless abandon. Once, again, and again. My upper thighs complained to me all of the next day. The good news is that it makes for good, healthy exercise.

Well worth the value. I never spend anything on myself and I realized I haven't been having much fun for quite a while now. Just focused on work and scrambling to get by. I've been picking up a lot of overtime and felt like it's time that I spend something on myself, something fun. I was looking at the Nintendo Switch, X-Box Series S and Meta Quest, as they're all in the same price range. After talking to a couple friends who have the Meta Quest I decided to go with it and I'm glad I did. It's so immersive. I was in outer space and I was able to push planets around; I was in a black hole for a moment. It was incredible. In another game I was in a real story about a man who has schizophrenia and in another, a fitness game, takes you all over the world while you workout. I've also watched short vr videos in the library where I was auditioning to join Lego Batman lol and in another video I was on a roller coaster. There's even a vr video for Ghost In The Shell. Overall, I am very impressed with the Meta Quest and have absolutely no regrets with the purchase. The exercise one, called Supernatural, is by far one of the best reasons to get this if you want to get in shape and live a healthier life. It's supremely an exceptional fitness app that also includes stretching and meditation as well. There are some downfalls; none worth turning away from the system itself but worth the developers listening to: - The set up is such a pain. I had so many issues with getting it set up. I tried doing it from my phone and I think that was my first mistake but the directions were not entirely clear when trying to do it from the headset alone. I had to restart my headset twice so I could try to get it set up. - The cell phone app, at least for Apple devices, is less than user friendly, especially for setting up the headset. It's like the button goes away when you start filling out information and it's such a hassle to try to wiggle it back down. - The controllers should be rechargeable. Using double-AA batteries is such a waste of money and product, and just further adds to landfills needlessly. Fortunately, you can use rechargeable double-AA batteries. I would either rather see the controllers be rechargeable or ship them without batteries so people can make the choice to get rechargeable ones or not. - Up close the visuals are absolutely incredible. Almost like you're actually there but when you look farther out, it becomes less realistic and more pixelated. For the most part it doesn't bother me as this is developing technology but hopefully the next Meta Quest (3) will be more real even at greater distances. - Some of the games won't let you get back out of them without restarting your headset. The only way I've found a way around this is by enabling voice control and saying "go home" and it gets you out of the app that you're in. - When watch videos that aren't vr it takes into essentially theater mode. I would much rather have a full screen mode so there is no black screen around the video; just the video, or at least as close to it as possible. - The bottom part of the headset allows more light in than what I would like. Sleep face masks these days now have a nose bridge to block out the majority of the light; I definitely believe Meta Quest should have this as well to create more of an immersive experience. I think what surprised me most about this system is the sound. The speakers are not on your ears but you can hear everything as clear as day, and outside sounds don't interfere at all. It's honestly incredible how loud and clear the sound is even though they're not directly on your ears. The safety features are also 100% on point. I definitely don't feel unsafe with this. I've never hit a wall or anything else with a body part or with the controllers. It's a very intuitive system and I am very excited to see where they take this. After using this I can firmly say that VR is definitely the way of the future. Most people, including myself, already know this but you don't really know why until you try it out and then you can really see the potential in it. This is a solid investment for just having fun but also for your physical, emotional and mental health as well. The key difference between this and other gaming consoles like the Playstation, Nintendo, etc. is that this genuinely feels like I have an experience versus just staring at a screen. Those immersive stories are real stories, some of them with the actual people of those stories and it changes the way you think and feel about the world around you and how others see their own lives and the lives around them. The one story about the schizophrenic man is so interesting and there's another one that shows how a blind person saw the world as they gradually became blind with the original audio recordings. The storytelling is captivating and there's plenty more stories like those on there with I'm sure more to come. Overall, I am extremely impressed with this system and would highly recommend to anyone looking into potentially buying one.

Didn't know what to expect, but I'm impressed! For Black Friday we got the Meta/Oculus Quest 2 VR 128gb headset with Resident Evil 4 and Beat Saber. I've only ever played Beat Saber in VR on friends' and family's PS VR, and honestly hadn't done any other research on VR gaming. After playing Resident Evil 4 for a bit, I've gotta say I'm impressed. I had really expected it to be like the Wii by comparison to consoles, and in some ways that's true. The graphics on the games we've played so far are by no means going to give the Xbox Series X a run for its money, but, the experience? I mean, playing a first person shooter where I actually have to grab my mag, load it, and chamber the round before I can fire? Whole new challenge. I've also tried a couple of other games, like SuperHot VR which... seriously addicting. It scratches a Matrix + SuperSpy itch I didn't know I had. We're also insanely sore. The workout is fantastic, and thank god, because we're still working off our Thanksgiving binging. TL;DR, the Quest 2's way more user intuitive, way more immersive, and way better than I expected. That said, the battery run time is a bit on the short side, so just be sure to get an extra battery pack to go with it. We got a 10,000mah pack and that's lasting about 6-8 hours. We also got 4 games, a few apps, and some DLC and haven't run out of storage yet, but with only 128gb, I see that changing soon. I'd recommend springing for the bigger storage option for long term fun.

Step into another world! This product is amazing. Candidly, I had qualms about purchasing a Meta product (especially since it requires you to login with FB or IG, which I don't have), but I just made a fake one, and am glad I did. This is perfect for those who want to get up, get moving, and really replicate real life activities they enjoy. Beat Saber gets you moving and gives you an arm workout, Resident Evil is a realistic horror experience, and VR game like Table Tennis and Thrill to Fight (boxing) are so realistic, sometimes you'll forget your at home. That won't stop the sweat from beading down though. It's truly a good an fun workout. Fun experience, great for getting your heartrate up, and pretty easy to setup. Would just recommend making sure you have a solid 7 foot by 7 foot space to use it in so you can really move around and get into it.

Could be better in some aspects with a few changes but still absolutely worth it! I have absolutely enjoyed the heck out of this headset. It's fun and the fact that someone on my budget could afford it is really something. I wouldn't have had a VR set if it weren't for this being as affordable as it is. There are some shortcuts clearly taken to help keep it affordable but the actual VR hardware is amazing. Visuals are clear and immersive and it keeps up with my movements very well. If you don't have the money for something like an Index or Vive but want VR this is a great choice. It's also pretty sturdy. I've punched my table so hard my knuckles bled and the controller barely had a mark on it. You also can't tell I've headbutted my desk multiple times trying to pick up guns and rotwiener cores lol. Lets get complaints out of the way first: • The original strap the headset came with is 100% the absolute worst part of the headset. Do yourself a favor and snag the Kiwi Design head strap while you're here on Amazon. The original strap squeezed the heck out of my head and if I loosened it the headset could flop around a bit causing blurry graphics and just being uncomfortable for a different reason. Due to that constant squeeze it gave me some nasty headaches usually after 2-3 hours of gameplay but sometimes much sooner and they could last the rest of the day. While they're nothing compared to a cluster headache for pain they were still what I'd consider bad. • Air link was awesome and worked great but was broken within a week of receiving the headset likely due to a patch (0.37 I think). I didn't get to enjoy it and the only potential bit of troubleshooting I have left to try as far as I've found is a factory reset which I'm reluctant to do. I bought a 3rd party link cable which is working well enough for me but I'd really like to be able to take my gaming to my living room where I have much less risk of punching or breaking anything and have some room to physically move around. • I don't really like having to be signed in with a Facebook account. I don't think this is going to change anytime soon if ever though. I've played Hotdogs, Horseshoes, and Hand Grenades (H3VR), Blade & Sorcery, Pavlov, and Legendary Tales with my headset. I've played around 76 hours since I got it and aside from the headaches problem (which I've solved recently) it's been absolutely amazing and immersive. I've also used it to watch youtube, streaming shows, and movies. I absolutely love the thing for every use I've had for it so far. It's an absolute blast to experience actually fighting an opponent yourself whether it be that sniper in his tower or a bunch of knights. Just through the games themselves there's an amazing amount of stuff to experience but adding mods makes it even better. This headset can get your foot in the door to worlds you've always wanted to see in person at a pretty cheap price compared to it's competitors. Past video game levels, fantasy settings, all sorts of places to see and things to do. An aspect you might have been thinking about is this is a great fitness tool even without dedicated fitness apps. Before you realize it you'll be sweaty and tired from swinging your arms, moving around, and holding your arms in front of you for surprisingly long periods of time. Pretty much anything you do with your VR will involve some level of activity and the gaming will almost certainly help kick your butt into shape. You should still visit the gym and make sure you're eating right though. I have only done gaming through PCVR and SteamVR. I have not tried any of the games for the headset on it's own nor do I expect to anytime soon. If you're looking for info on them then sorry but I can't help you with that. There's several improvements I'd love to see either through future patches or future products. Probably the easiest would be the ability to verify and repair to latest patch the headset software from settings (if it's there I haven't found it). That way if my air link problem is software based I could fix it easily without having to do something like factory resetting the thing. If not then that's one more troubleshooting step I can cross off on my own fairly easily. In the next model or with an accessory if it's possible one thing I'd like is a second dedicated charge port allowing the use of a link cable and a charger with more oomph than a PC's USB 3 port would typically have for longer play times both at the same time. Another thing I'd like is a fabric cover. While the silicone cover is nice and stops the foam from irritating my face I'd love to have an official machine washable fabric facial interface cover that doesn't cost an arm and a leg.

Cons

Amazing But.. Pros: - Fairly Immersive. - Amazing experiences. - Personal home theater, huge movie screen, made even better with paid Virtual Desktop ($20usd) that gives you actual movie theater vibes and tons of other scenes. Oculus link (Free) does a pretty good job with big screen too. - Nice desktop experience in VR through Oculus Link (free) - High refresh rates up to 120hz (if you're wired and can find a game that supports it) - Haven't seen other views to compare, but I'm very satisfied with the resolution. And hear its better than most if not all other VR headsets right now while also keeping in mind its the most compatible with VR games. Im guessing this is the Playstation or XBOX of Virtual Reality. Or they are lining up to be. Either way, its the right choice for gaming and other. - Truly the next level in gaming and virtual spaces like home theater. - Gonna list Half Life: Alyx as a pro. Was my first VR experience, and although god-tier amazing, I would suggest working up to it as not much has compared since :P But I am having fun in other games like Boneworks and TWD Saints and Sinners. I like TWD more so far but I have a few gripes with that game. (Not a reflection of this product) - As anyone would tell you, works well with streaming services. You got your Netflix Hulu and Disney plus. - You can load movies and videos from your pc stored into Oculus directly for trips without wifi. Cons: - Good thing I already owned a beasty gaming pc. You're gonna need one for titles like Half Life: Alyx. - Battery life. Could not watch a 2hr30min movie without plugging in. Con still offset by the amazing movie theater-like experience. Was using Virtual Desktop so maybe the wifi usage played a part. - Real Con, the strap it comes with is uncomfortable and will give you a headache the first week or so. - It is heavy on the front and my forehead and cheeks hurt, requiring me to take a break, wash and massage my face every couple of hours, every day. (I've watched videos on how to adjust and not over-tighten but not much can be done about the reality of the situation. It is far from weightless and fairly noticeable. -If you need glasses to see things far away, you will need glasses for the VR headset too. Special lens caps cost roughly between $60 and $100USD. But it comes with a spacer. You can likely get away with those retro non-spacer glasses.If they have those little feet that push off the nose you might be in trouble and if they are really big, you might be in trouble so look into the dimensions of the quest 2 view port and your glasses. An annoying extra step but probably worth it. -Scuba Diver effect. The view cant be in the pro section. As I said, you'll feel like a scuba diver. Only during the most immersive of times will you not notice too much. To be fair this is.. most of the time. - blurring and lens-rings. If not absolutely perfectly centered, you'll get some blurring in various parts of your view. At first and for a few days the little magnification rings of the actual glass piece of the lenses will be very noticeable in your peripheral. Again to be fair.. again, while having an amazing time, you will not notice. - Also there's this thing about the lens spacing I hear a lot of people complaining about. I think I'm just at the edge of the farthest setting but could probably do with a tiny bit more. Read other reviews and look into it about I forget what its called, the space between both your pupils. - It'll take a few days or more than a week for your mind to ignore some of these, like the rings, occasional blur, and scuba effect. -Serious con, be ready to shell out at least another $100usd or so on extras. $19 link cable $16 extension cable plus breakaway protection, Silicone Grips and hand strap (worth it and kind of necessary for throwing objects in comfort,) $30 Rechargeable batteries or a large supply of AA’s. Be sure either are 1.5v. $10-30. Head Strap pad I bought $15 (not compared to $30-50+ or so elite straps. And if you need the prescription lens caps another $60-100. And your first game ranges from $10-40usd or so, for the good stuff. - Very few free games/stuff. And not that many AAA amazing titles. (Not exactly a reflection of this particular product) -This thing gets sweaty after a few dozen minutes of intense gameplay so have a dry cloth handy and don't get pulled into the ‘pass it on or around after playing beat saber to your friends’ fantasy. IMO/SideNotes Related to this product directly and VR as a whole: - The device should have been a more evenly weight-distributed helmet. - I wouldn't expect to game any more than an hour or two without being plugged in either to a power outlet or pc. Mileage may vary. - Buy a 10 - 20 ft data cable with your purchase. The provided cable is like 3ft or something. You're gonna need it regardless of pc ownership. Search youtube for good 3rd party brands it should cost around $18-28usd or so for a good cable with decent length. - Find your play area and hold your arms out, now plan for an additional one or two feet, mainly North, West and East of you. The Quest 2 comes with a 'Guardian' thats really good at letting you know when you're 'out of bounds' but you will be bending to search or grab stuff reaching and leaning over, tossing things aside (In VR, While stationary, with one or two steps of leeway) make sure you have the space to be swinging your arms around like that. be honest with yourself about this space. If you don't have it, you don't have it. Sorry. I had to rearrange my room a little but luckily I had the space and it was absolutely worth it. -VR is very physical. Some games have seated options but require too much leaning and grabbing and searching to do it sitting down. So be ready to stand and crouch and lean. I kept that from both pro’s and cons. IMO, awesome, but be ready for it. Make yourself take breaks every half to sit and stretch if you're not used to standing all day, but not even taking into account the workout apps, this has gotten me burning more calories and keeping my redstuff circulating more and my metabolism on its toes. Actually crouching behind cover is pretty cool but also tiring lol. - IMO, Probably not a con, too many older games being remade or re-released in VR. Don't get me wrong, Fallout 4 with Whispering Hills mod was and is mindblowing but after putting in so many hours on the pc version and playing it for years, its kinda hard to get all the way into again. But I guess for kids who never ever played Fallout 4 and they get it for VR, then it’ll be pretty awesome for them. Same for Resident Evil 4 Which I played on the Gamecube, not in VR yet but I fear the novelty will wear off as I played that game like crazy already and it would be a massive retread - even if VR itself is still amazing, I’ll stand by that. (So not a direct reflection of this product) -I want to see more completely brand new AAA single player games. -I hear GTA San Andreas is coming to VR.. Again, great for kids, but how about a brand new GTA VR?. - Only been in the scene a few weeks but, looking back and ahead, it looks like a really lazy and slow march into making VR a thing for everyone. IMO right now it's still more of a niche enthusiast thing. I only say that because I’ve been hearing about VR for years. What did people play on the Quest 1? - Get a small rug or mat to stand on, maybe even a towel will do so you know when you're stepping off too far out of bounds. I have a small rug I folded up just enough to fit my feet with a little bit of slack on all sides. This’ll make you more comfortable but will also help keep you stationary and orient you. They sell $100 tough gamer standing pads about the size of the guardian, if you have the dedicated space and money for it, I can't stop you I guess, but a simple, thick rug or small yoga mat will do. -Like a baseball plate, add a little point when you draw your guardian space to let you know which way you should be facing at all times, you want that wire mostly behind you at all times. I have more to say but admittedly this is getting long. I would wait a couple of years until a much lighter and more comfortable VR device comes out. But, if you cannot wait any longer and love gaming or just want what VR has to offer. I can tell you that, it is here, and it is amazing. Seeing previews of anything VR on a 2D screen cannot do it justice and neither can words, of this you must trust me, you would have to experience it yourself to truly understand. Ask a friend or coworker if they have one and if you can try it. You wont believe it until you do. Or take the plunge like I did. I have my gripes with this thing, and it's not all fairy tales, but I do not regret purchasing it. Like I said before, it really is the next level in gaming, and it really is here. Be considerate, please. This took a while to write to help you.

Torn in two directions at once.... So, there are two sides to this product. From a hardware standpoint, I really don't have any complaints. The headset is comfortable enough with one of the better adjustable head straps I've ever seen on any head-worn device. (I recommend wearing a cloth skullcap or even washcloth so that the strap isn't pulling on your hair (a baseball cap won't work), and the towel will collect sweat, although I've yet to sweat in it. There's a learning curve with the controllers, though it's not bad. Be careful, you could easily break them quickly, smashing them into each other, or punching into a wall or objects, though the guardian carrier does work effectively in keeping you from running into things once you set it up, so make sure you set it up properly. This product can NOT be operated in less than an 8ft square space. You may want to own a house with a dedicated room, or have some space in your apt. Don't expect to use this in an apt with no central open space. The audio isn't as good as some newer iphones, but its not bad either, however, I hope sending it out to a stereo is seamless. I have a feeling it won't be. Connecting to the internet was not a problem at all. My real issue is I don't feel the browsing of apps and functions is OPTIMAL considering how much fanfare Facebook is blowing about the metaverse. The nav took me a bit to get used to, but then it became fairly logical. The issue is some apps are much better at navigating than others. Having to boot out with the Oculus button varies app to app, and it almost never takes you back to the previous menu which you dove in from. The control console always shows up, but the menu of what you were in doesn't always. Case in point - the tv channel, which includes various travel VR scenes of Paris, Cairo etc. The Paris footage was great, if short, but I tried to boot out of Cairo, and the TV icon became visible, and I clicked on it, and I went right back into the video where I was, NOT to the previous menu of selections. I NEVER got back there, and ended up NOWHERE near where I started. Facebook needs to crack down on those apps not meeting the nav standards, but they prob don't want to lose previous content, which takes some effort to create, it is clear. You have to give this time. Some apps will disappoint, others will amaze, and there's no way to predict it, because this is a new sort of medium. The demos are often not adequate to be sure you want to pay for the app, and that can be a bummer, because if you don't like it, you just paid for zippo. For instance, one app claimed to be free, then dumped me into a big showroom where you have to buy your weapons. Other apps have demos good enough to make it clear buying the app will be worth it over time. Facebook should do more to demand adequate demos from developers. An app like Superhot is phenomenal and makes you happy you bought this. The demo gives you a taste of what the game about, and then the game seems like a good deal, and you've got a satisfying experience. I HIGHLY recommend the ISS space experience downloads if you want to see what floating in orbit is like. It's quite astonishing. The travel experiences make you want to go to those places. The issue is if you don't get into the right apps, you might find yourself saying ho hum. The travel TV segments look great if a bit dated. The famous fitness program Supernatural instantly put me into a 14-day trial that will go straight into monthly payments if I don't cancel it. Can't you just show me the program for an hour without getting my payment info? This isn't your iphone where you know iOS is there to protect you. This is Facebook, and yeah, I have a bias towards Apple, and I'm here to tell them that this market is open to take away from Facebook, because they aren't doing it 100% optimally. Another problem I have is the utility VR programs that tap into desktop software I want to use that are more specialized work through Steam and the PC. I want the Quest 2 to interface with Apple, and that may not be happening. I'm not saying that VR isn't a stunning experience, and the physical side is really well figured out. It truly is, but the software side (as often is the case) could be tighter. This is Facebook, and they claim to own this space so they deserve more pointed criticism. The issue is also that VR is a somewhat new medium, so some patience is to be expected. It will take a few tries to get used to the basic operation, and then you can start assessing the apps. However, if you get dud apps before you get used to the operation, you may find it all overrated. I just think Facebook should match their introduction to the physical use of the headset to a good cross section of apps to bring you in further. Echo VR is another app that shows you the potential of the medium once you get into it. However, I'm not really about meeting up with people I don't know to play games. These apps should have single-player options by default. The VR environment instantly puts you into a space where you're making choices, and sometimes you don't like the choices the app you're in has made. You want to do something else. People complain about the interface of the accounts with Facebook. I wasn't crazy about it at first, but you can create multiple profiles under the main one, so it's not the end of the world. Of course, many of the settings have to be reentered from scratch, and so far the apps don't seem to cross across the accounts, so not sure if that's optimal. Also, literally ZERO apps come with the console. There are free apps, but you wouldn't know it, since how to find them is NOT immediately apparent (once again, squeezing your own customer instead of being their pal), some of which are more or less lying, and others which are highly boring. You would think Facebook would have the brains to greet new users into their wondrous world by just having a mainstay of 3 seamless good apps for everyone that got you feeling good about the console you just bought. So I give it 4 stars for setup of the headset itself, and 2 stars for not really introducing the user properly to a set of apps that shows them the power of the medium overall.

PC Gamers Beware; Review written for the Arm Chair Warriors. I began my VR journey 2 months ago. I did some research prior to purchasing of different VR headsets, and the Oculous Quest 2 seemed liked the logical winner. The price for refresh rates offered and the visual quality was a no brainer; I thought. Never-mind that Facebook is attached to it. So for one month I have had in my possession the Quest 2. I will outline my experience here as a PC Gamer, and I'll try to keep it brief. What it's going to come down to is the duration at which you game. I haven't tried VR in any AAA titles, first person shooters. My primary reason for entering VR was for the flight simulator DCS World, which does support VR, but is not really graphically optimized for either AMD nor Nvidia. I started with a 5700 XT graphics card - which you can have an OK VR experience with. Enters the cable issue. Now, there are a very limited number of cables manufactured that can meet the data requirements for the Quest 2, IF you choose not to buy Oculous's OFFICIAL $expensive cable. I tried a few - get the official cable. And I might note; you do want the official cable. Skip the thought you are going to have an amazing PC gaming experience over WiFi data. Problem 2: Powering the headset while gaming. Now that you have the official cable AND even though you have USB 3.1/Gen 1 or 2 TYPE A - You need a USB adapter for type C. There are only a couple produced that actually provide enough data throughput to have an OK VR experience. The duration: It really depends on how long you play. For an online flight sim where missions take hours for one mission - the battery dies. Then you have to disconnect from the online server, switch back to your monitor; it becomes a whole ordeal. The solution: A USB type C PCIe 3.0 x 16 adapter card. And there are only a few manufactured that can actually provide enough power to charge the Quest 2 as you game. StarTech is one of them sold here at amazon to save you some trouble. Now, comes the other problem. Do you have enough room with your graphics card air cooler to use your other PCIe x16 (whatever gen) slot? Fortunately I did, so I got the adapter card. This part has nothing to do with the Quest 2 itself... You are enjoying your VR experience so you lay down a chunk of change to amplify that with a new modern graphics card like a 3080. If you don't put a water block on it - you lose your ability to use your PCIe 16x adapter. Why? Because the air coolers are 2.5 to 2.7 card slot widths to cool it. So you buy a riser cable to use the adapter...see where I'm going with this? So, back to the original problem - providing power to the headset so it's actually useful. The crux is the battery. Over time it's not going to hold a charge and your ability to game in VR is going to be less and less. - unless that adapter card or your motherboard can actually power the headset. My motherboard isn't too ancient (z370). So you spent $ for whatever it costs now - for a price/pixel ratio that is great, but is actually hot garbage in terms of functionality. Power. Then you spend more money $$$ on trying to provide a solution to the power problem. The visual clarity is good for VR. You can read text, make out dials etc. In the end it's meaningless. My final conclusion is what myself and other PC gamers should of done instead of trying to find a solution to Oculous's problem is save and buy a proper PC gaming VR headset. The End - Other specific functionality regarding the headset below. Tracking: For whatever reason it will lose tracking no matter if my room is lit or not. Data throughput: Using my USB 3.1 Type A connections with a usb to c adapter works ok and it does achieve the data throughput required for VR - the Quest 2 doesn't like it at all. I have experienced graphics deterioration and strange blinking during head turning movement. This is to the point of having to exit the game and restart the game itself or restart the Quest 2. This is using a GeForce 3080. The only good experience I have had graphically is using a Type C adapter card and the only slot that can provide ample throughput is perhaps a PCIe 3.0 16x slot. Controllers: "Where is the second controller - you must have it!" For the majority of VR things I use only one controller, including gaming. My primary game controllers are an xbox style controller for PC and HOTAS for flight sims. Quest 2 will be like "But where are MY controllers? They all must be active!" You will receive controller notifications and sometimes while watching a movie you will have your controller your NOT using pop up in the middle of the movie screen. The guardian: Quest 2, "Set your guardian! No, really set it again...hey can you set that guardian up!?" The guardian is your virtual to real world play area. I primarily use stationary. You will set it, then you will have to set it again and again. My final overall thoughts for the Quest 2 is that it's a toy. It's an entry into the VR arena. The software platform and overall experience is perhaps built for the general masses to experience VR. Your VR experience will be of quality, but with limited time. * Other problems- Since switching to the USB port on my motherboard after an hour or so of play the bottom half of the video (gaming) pixelates and corrupts. I have not found a solution to this. I have found an active usb cable with an external power source can keep the quest 2 charged while playing.

Thorough review. This will be thorough and I will cover everything I can. This is a great console, don't get me wrong. It has changed my life. However, oculus makes this with the cheapest possible materials. When a replaceable part breaks, they want it shipped back and you have to handle that yourself. Estimated ship time was a month To, not round trip. I told them no. The bracket at the top of the goggles that you feed the strap through, broke off entirety. It's flexible plastic. A joke. I ordered a 3d printed replacement and will be fixing it myself. Meanwhile, I use doubled over duct tape for a top strap, to get in my daily work outs and play with friends. Be prepared to spend money on accessories, as there are alot of bad things about them. Not only are the brackets for the straps prone to breaking, so us their brand replacement strap( elite strap). The stock strap holds none of the weight, and gets uncomfortable within 5 mins. I bought a 3rd party ratchet strap, way more comfortable, and lasts me hours of use at a time. The facial padding, is terrible and there is a recall on it. So they include a silicone cover for the material, instead of a new model facial interface, lazy AF. I replaced that with a VR over brand facial interface. They come with loads of extras. 2 pad thicknesses, which are removable to be replaced, sanitary covers that are disposable etc. There is also some mix up within the community on what batteries to use. So most people buy the charge base, from Anker which is an oculus official recommendation. Don't, they overheat and can catch controllers on fire. The batteries that come in the controllers, are nimh 1.5v single use high output batteries. Most rechargeable batteries are only 1.2v, and will /sometimes/ causing response and tracking issues. If you have more then enough light sources, it won't be noticeable. If you have average lighting, you may have issues. There are lights, IR, in the controllers to track them in the headset, so they drain alot on the battery. I would recommend 1.5v lithium ion rechargeable AAs from tenavolt. Pros: Loads of games. Including workout options. Good for it's price, capable. You can also tour world locations, and concerts when they are streamed. Watch TV and movies with certain apps (Netflix, YouTube, big screen, etc) Facebook integrated, for social reasons, that's handy. Not nearly as Intimidating as people seem to think VR is. Most games are rated by standing/sitting/ or roomscale and how intense motion sickness "could" be. Ability to adjust eye spacing. Best entry level to Vr based on price and capabilities Refund policy on apps is great. If you have less then 2 hours of use time, and Haven't owned the app longer then 7 days. You can refund right from the phone/PC app, no questions asked. Safety features for play space and object detection. Until you're used to surroundings I suggest using all guardian features. Boundaries, guardian, and space sense. It will show a wall of your play space in VR to stop you from going out of bounds. Space sense projects outlines of objects and people when glancing around you, and within a few feet. Passthrough is also useful. Double tap a finger on either side of goggles, to turn on night vision external cameras to see Through the goggles. In app calorie and movement tracking for fitness. Heads up display overpay in games allow you to track fitness daily goals, while playing with the Oculus Move app. Can be intrusive in some games with extreme up or down glances. Cons: Battery life is short. As low as 1 hour for large-scale games like MMOs, as long as 3-4 hours for single player games, but rarely. Needs accessories to be user friendly Uncomfortable strap Weak parts, prone to breaking. (my unit is 2 months old and broke) Controller battery confusing. 1.5v single use nimh or 1.5v continuous lithium ion rechargeable AA, per controller. Recommended charge base, NOT SAFE. Mine constantly overheated within minutes of charging. Oculus official accessories are stupid expensive. 80-90$ for a cable for charging/PC connection Support is terrible /Facebook/ There IS an adjustment period. Can cause disoriented sensations and motion sickness. Start out with short sessions, multiple times throughout the day/per week to adequately adjust. Takes time. I have vertigo issues and I manag d to adjust within a few weeks. First week was terrible, but fun. Passthrough safety function can accidentally be turned on, his which temporarily turns game off. Adjusting headset fit will register as double tapping. Recommended to turn it off, with experience level. There is a shortcut on the popup menu.

I want to love it!! I am an FPV Drone Racing Pilot, not many know what that is, but some will, I got into it and got out of gaming, just didnt see anything in games that compare to flying until one day when a friend of mine got one of these and brought it over to my house.. WOW, When I put it on I knew I had to buy one..... and here is my review one month later... Pro's - This has so much potential, it is a lot of fun and very immersive, many things to do with youtube and other programs that make the free part of it great.. The games are not bad priced and seem to be pretty good for the most part, plenty of titles and more coming out is great. The daily deals and things like that make the games even more affordable.. Con's - OK, so lets start with the size, it is a bit large and a little heavy, I do understand that most of the weight is the lenses, they are pretty heavy due to how they are made, but no OLED screens for a box like this was I think a mistake, with that type of resolution even the older games would look better and a lot more clear for what their lens does. It's glitchy, and I mean glitchy, the first one I got had a sound issue and I could no longer communicate with others on the oculus, so I turned it in and they sent another one.. But this one has many glitches as it just will go out without warning and not come back on, then I wait for a moment and it will start up again and I can play.. but many games crash and the system crashes on a pretty regular basis, now I do play a lot so? but shouldnt matter, that should be the goal.. Battery life, now this is for not only gaming but for watching movies, hanging out with friends, and trolling in a social environment, which means that you will most likely wear this thing for hours.. battery lasts about 2 and half hours of constant use.. I bought a 10 thousand MaH battery to strap to the back and it works really well, but ads quite a bit of weight to the headset. With the lipo tech these days, they should have a battery that lasts at least 8 hours.. The battery I bought lasts about 8 to 10 hours of use. They need to come out with the super deluxe bundle package.. Many things you will want to get pretty quick... The battery, extra headset, the one they offer is not bad, but was really spendy and I got an aftermarket one for quarter the cost. carry case that will accommodate the extra large heads trap. FINAL THOUGHT - Buy or no? Well I do have fun with it, I find myself in it quite a bit, but I see the games getting bigger and bigger, the size of the memory is not even close to what it should be, so I got the 256, which I will be out of room soon.. I would also suggest getting the extra strap and battery as well right off the bat.. you will run out of power getting it set up then you will want to explore but wont have the power. I would say its a good buy at 300 bucks and not bad at 400.. but much more improvements will hopefully be coming .. I will recommend this product as it is fun, immersive and will eventually be what everyone is doing.

Good, but battery not so much. Bought this in late October 2021. Just over a year in November 2022 (past warranty of course) and the battery has begun to drain rapidly while using. May have used the device twice per month for two hours on average over the course of the year. Not even daily usage and the battery performance has begun to be an issue. It’s not easily replaced either. Would have liked this to have lasted at least three years, but I think I’ll barely get two. It’s decent headset, just be aware there’s a large chance the battery will degrade quickly.

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